Overtime you’ve grown stronger; we gained access to weapons cache’s, upgraded gear, developed new tech and even found lost artifacts of power to counter the endless waves of clones. Well we weren’t the only ones who’ve been upgrading. Kevin has been busy, he’s brought something new along, oh it’s happened before, you know him as the Husk, and you know how to deal with him. This time though, this time it’s different. Refined technology to counter a unrefined nature, a temper that out matches even the Fleshpounds berzerker rage. Once that switch is flipped even a raging fleshpound runs for cover. Funny, those two may have made a cute couple had things been different. Well I hope your new toys are up to the job because she isn’t going to hold back. – Trader just before last orders. Read more »
Here we go folks, I know I said I was moving onto other things and bringing the KF Modding to a close but there was one project I wanted to finish off as it had perked my interested. It started with this picture.
Concept Art of Female FleshPound – Hipnox
Posted in the Tripwire Interactive Forums by the user Hipnox. What really caught my attention though was it evolved past a concept art and into something more. More after the jump.
Here is the final version of that video I previewed a couple of posts back. Video is a collection of footage from in game and 3D animated scenes in 3DSMax. Final editing was completed in Adobe Premier. It’s purpose is to promote a new mod the Wolf Pack Clan had created. It was also an effective way to prevent people passing off our work as their own.
For a costume a pistol that looked a bit different then a conventional pistol. I’d seen some toy pistols that would look the part if it were not for the colour of them. Easily rectified. The design brief was that it needed to be of a Steampunk image. Steampunk is a fantasy setting in which technology developed along the steam route as opposed to our reality in which electricity came to being. Google provided more than enough reference material.
Once again I’m playing around in TWI‘s Killing Floor. This time I put together a video in Autodesk 3DSMax and Adobe Premiere as a practice project as I hadn’t done much animating in 3DSMax. I also put together the sound effects for the video.
I’ve always been a fan of Zombies, so when Valve Software released Left4Dead I have had a lot of fun since release blasting away at the undead. Given that it’s a four player co-op game it stands to reason that several of us started to get a banter going. Now as you play through the game you probably have seen and maybe even read some of the graffiti scattered around. So as a bit of fun I thought I’d include some custom graffiti of my own for our maps. Self indulgent maybe, but a bit of fun none the less.
Audio work has been somewhat slow of late, so I’ve been working on some more assests for the KillingFloor Aliens mod. I’d like to present our old friend – the good old facehugger, I had fun with the making of this particular model. Rigging and animation was fun as well.
This model will be feature in the KillingFloor:Aliens mod. And trust me, it makes things go crazy!