I call it a set but what it really is another element to my workshop of wonders, my version of a man cave, my lair. It’s also a set though, I’ve started doing the occasional retro Let’sPlay of older games.
You can catch the first episode here. In this one I’m playing the Super Nintendo and playing some Starwing.
Overtime you’ve grown stronger; we gained access to weapons cache’s, upgraded gear, developed new tech and even found lost artifacts of power to counter the endless waves of clones. Well we weren’t the only ones who’ve been upgrading. Kevin has been busy, he’s brought something new along, oh it’s happened before, you know him as the Husk, and you know how to deal with him. This time though, this time it’s different. Refined technology to counter a unrefined nature, a temper that out matches even the Fleshpounds berzerker rage. Once that switch is flipped even a raging fleshpound runs for cover. Funny, those two may have made a cute couple had things been different. Well I hope your new toys are up to the job because she isn’t going to hold back. – Trader just before last orders. Read more »
So between jobs I’ve been playing another job. Wait, what? Well that’s what some people see it as and I can see where they are coming from. EVE Online can indeed be like a job depending on how they play it. I just get kicks out of flying ships rounds space and engaging in trade and defending myself and fleet against aggressors.
Funny that, as it turns out I’m an “Industrialist with Teeth”
You enjoy Eve’s economic model and you find that the greatest challenge of the game lies in mastering the market. System security status is a matter of profit/no profit for you, and you always factor in the possibility/probability of PvP in your estimates. To you, Eve isn’t a PvP or a PvE game. It’s a simulation of capitalizm in its purest form, and a place where the savvy wins the day.
I’ve always been a fan of Zombies, so when Valve Software released Left4Dead I have had a lot of fun since release blasting away at the undead. Given that it’s a four player co-op game it stands to reason that several of us started to get a banter going. Now as you play through the game you probably have seen and maybe even read some of the graffiti scattered around. So as a bit of fun I thought I’d include some custom graffiti of my own for our maps. Self indulgent maybe, but a bit of fun none the less.
Audio work has been somewhat slow of late, so I’ve been working on some more assests for the KillingFloor Aliens mod. I’d like to present our old friend – the good old facehugger, I had fun with the making of this particular model. Rigging and animation was fun as well.
This model will be feature in the KillingFloor:Aliens mod. And trust me, it makes things go crazy!