I’ve been working on a side project of late with some friends to create a Dead Space Killing Floor cross over. It’s as crazy as it sounds I assure you. To promote it a bit and show off some of the work I decided to do what I like best and start putting a video together. Here is a sneak peak at an early pass of the intro.
Tag Archives: Autodesk
Two University students working on a project approached me and requested that I produce some props for a game they are developing within the HPL engine. The HPL engine is best known for the Frictional Games Penumbra and Amnesia: The Dark Descent
I’ve included some renders of a couple of the models that were requested.
Combine the upcoming release of SpaceMarine with playing the demo I couldn’t help but get a little excited. It promises to be a good game. And I couldn’t help myself but attempt to get a chainsword into Killing Floor to celebrate. It’s almost there, couple of tweaks and it’ll be finished. In the meantime test it out here. For installation check out the read me.