Tag Archives: 3D

Composition Experiment

So I’ve not done a lot of composition work, I mean I’ve played with ChromaKey once or twice but that is all. I wanted to take a 3D asset, animate it and put it into some footage. So I did just that. Check out the video below and see how I did it after the jump.

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Sneak Preview at a Work In Progress

I’ve been working on a side project of late with some friends to create a Dead Space Killing Floor cross over. It’s as crazy as it sounds I assure you. To promote it a bit and show off some of the work I decided to do what I like best and start putting a video together. Here is a sneak peak at an early pass of the intro.

Additional Props

Two University students working on a project approached me and requested that I produce some props for a game they are developing within the HPL engine. The HPL engine is best known for the Frictional Games Penumbra and Amnesia: The Dark Descent 

I’ve included some renders of a couple of the models that were requested.

Some More 3D Modelling

Audio work has been somewhat slow of late, so I’ve been working on some more assests for the KillingFloor Aliens mod. I’d like to present our old friend – the good old facehugger, I had fun with the making of this particular model. Rigging and animation was fun as well.

This model will be feature in the KillingFloor:Aliens mod. And trust me, it makes things go crazy!

Screenshot of 3DMax Facehugger

Chainsword For KillingFloor

Combine the upcoming release of SpaceMarine with playing the demo I couldn’t help but get a little excited. It promises to be a good game. And I couldn’t help myself but attempt to get a chainsword into Killing Floor to celebrate. It’s almost there, couple of tweaks and it’ll be finished. In the meantime test it out here. For installation check out the read me.

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