Monthly Archives: November 2011

I need real work, not Uni work.

To much Uni work getting in the way to allow me to do some actual paid work. This is just plain annoying. So here I am wasting time instead. ^^

Digital Graffiti

I’ve always been a fan of Zombies, so when Valve Software released Left4Dead I have had a lot of fun since release blasting away at the undead. Given that it’s a four player co-op game it stands to reason that several of us started to get a banter going. Now as you play through the game you probably have seen and maybe even read some of the graffiti scattered around. So as a bit of fun I thought I’d include some custom graffiti of my own for our maps. Self indulgent maybe, but a bit of fun none the less.

Additional Props

Two University students working on a project approached me and requested that I produce some props for a game they are developing within the HPL engine. The HPL engine is best known for the Frictional Games Penumbra and Amnesia: The Dark Descent 

I’ve included some renders of a couple of the models that were requested.

Some More 3D Modelling

Audio work has been somewhat slow of late, so I’ve been working on some more assests for the KillingFloor Aliens mod. I’d like to present our old friend – the good old facehugger, I had fun with the making of this particular model. Rigging and animation was fun as well.

This model will be feature in the KillingFloor:Aliens mod. And trust me, it makes things go crazy!

Screenshot of 3DMax Facehugger